Infect Ahead (Demo)
⚠️"Please play the game in an active tab. Background tabs may cause lag."
📌 "Tell me, how many days did you survive?"
Introduction
A mysterious virus has spread across the world, turning ordinary people into mindless, bloodthirsty zombies. Cities once full of life are now silent ruins, haunted by endless hordes of the infected.

In the middle of this chaos stands Alex, a young man who once spent his days following his favorite idols. But when the world collapsed, he had no choice but to rise and fight for survival.
From a simple fan to an unlikely survivor, Alex must face the nightmare head-on. Every day is a battle, every night a struggle to endure. His journey will test his courage, reshape his destiny, and decide whether he can survive against the endless waves of the undead.

Gameplay
• Fast-paced combat
• Class system
• Weapon customization
• Daily perk system
Features
• Supports both mouse and gamepad
• Touch screen buttons available
• Multiple difficulty levels
Controls
• Press "W" to move up

• Press "S" to move down

• Shoot - Click anywhere

• You can also use the on-screen touch buttons
Future Plans
• New costumes for characters
• More weapons and classes
• Additional maps
New Features
• Artifact System: Added the first 3 power‑up items into the game! (Try finding the Motorcycle Helmet that grants a protective barrier)
• Artifact UI: Added a Lobby interface to select and manage Artifacts before battle
Improvements
• Performance Boost: Optimized Shader handling and Object management for smoother gameplay on Browser (HTML5)
• Updated icons and UI for better clarity
Bug Fixes
• Corrected spelling and text errors
"New Artifact Update: Time to start a fresh run and find those artifacts!"
“I’d love to hear your feedback—share your highest day in the comments!”
Made with: Godot Engine 4.6.2





Comments
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good bones to build on!
I had everything and then some by day 22 so wasnt much point in continuing. Completely understand that is because you are still adding stuff
Maybe consider special items or some such with one time or limited use, then add either boss or swarm waves every now and again to keep things mixed up.
Great work so far!!
Thanks a lot for the feedback! Glad you enjoyed the core gameplay. I’m still adding more content, and your ideas about limited-use items and boss/swarm waves are super helpful. Really appreciate the support